StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered within the lesser-recognized 1996 SSI release War Wind. The unit styles https://damien9a61c.dailyblogzz.com/30376538/not-known-factual-statements-about-starcraft