StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-known 1996 SSI launch War Wind. The device https://paxton49382.fireblogz.com/61179484/a-review-of-starcraft