LOD meshes can be produced possibly manually by cutting down vertices and polygon loops or instantly working with 3D computer software instruments or specialised LOD technology software like Simplygon. For optimal implementation in games, you will discover numerous LOD groups, with LOD0 remaining completely specific and subsequent LODs (LOD1, LOD2, https://blogging4passion.com/3d-rendering-revolutionizing-architecture-with-exterior-interior-designs-virtual-tours-and-architectural-animations/